Power PSI (You take no damage from burnout) - useful if you are clumsy with your psi skills.Replicator Expert (All items in replicators cost 20% less for you) - nanites are quite plentiful, so not a good choice.not very useful, there are other ways you can heal yourself. Cyber-Assimilation (You can recover parts from destroyed robots and use them to heal yourself) - allows you to get a sort of cybernetic med hypo from the big robots.Smasher (You are able to execute overhand attacks with melee weapons) - take this one together with lethal weapon if you are a real melee monster.Security Expert (Your hacking skill is +2 against security computers) - nice if you hack security a lot.Lethal Weapon (All your hand-to-hand attacks do 50% more damage) great if you are a melee user.Tank (You have five more maximum hit points) - useless, unless you are playing on impossible.Cybernetically Enhanced (You can use the second implant slot) - as I said, I consider this one a must have. #System shock 2 os upgrades upgrade#Naturally Able (You gain 8 cybernetic modules to use at upgrade units) - utterly useless, 8 cms is nothing.Sharpshooter (You do 15% more damage per shot (not for psionic attacks)) - extra damage on all ranged weapons is nice.Speedy (Your speed is increased by 15%) - being faster is always good.Pack-rat (You gain three extra inventory slots) - investing a few cms to the strength attribute is a much better idea.Pharmo-Friendly (All hypos give you 20% more benefit) - not a bad one, especially if you are using psi.Strong Metabolism (You take 25% less damage from radiation and toxins) - toxins are going to kill you unless removed, radiation is not that common, and easily countered with hypos and hazmat suit.
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